#ifndef _SCENE_H_
#define _SCENE_H_
#include "PCH.h"
#include "DeRenderObject.h"

namespace DeviousRenderer
{
	class Scene
	{
	public:
		Scene();
		virtual ~Scene();

		typedef std::vector<DeRenderObject*> ObjectListType;

	private:
		ObjectListType		m_vStaticMeshList;
	};
}
#endif//_SCENE_H_